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Johto praise be like
>superficial featurebloat good
>chiptune
>its supposed to be bad because sequel syndrome
>postgame with the only content in being a bad boss rush
>muh rural japanese world design
>cardboard cutout characters
>overleveled superboss with no team synergy
>pokemon designs that still look like pokemon despite the half of them looking like this :)
>nonintrusive chosen one story despite every npc still relying on you for their help
>rival is edgefag with none of the likeability or rewarding development (but he has a crobat now he a gud boi)
>gym leaders, E4 and champion were totally challenging and not garbage (no team synergy or using actual good johto/kanto mons
>exploration no one remembers
>rocket subplot was soulful and wasnt over the top like gen 3+. Every desperate gang takes over radio towers to summon their boss
>neo rocket wasnt totally a joke when it came to battling their leaders
>soulful areas like ruins of alph with nothing to do in them
>johto shitmon no one uses on their teams