>>20371788Electric Terrain boosts Electric moves by 50% in addition to preventing Sleep for grounded mons, so you can try that for an Electric themed team. Heliolisk also gets Electrify to neutralize incoming EQs (and heal your Lanturn).
If you want to run Plus/Minus, definitely run Klingklang over Dedenne, since it gets Magnetic Flux (boosts Def and SpDef by one for all Plus/Minus users on field). Manectric also gets Electric Terrian, boosting itself and giving Klingklang a 'secondary' STAB.
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Grass types got a lot of really nifty tools for doubles in Gen 6 that they can't use because Grass type and Grass moves suck.
Rototiller is a Growth for Grass types; it'd be nice if Grass had a move to abuse in 2v2s that wasn't Razor Leaf (poor BP) or Petal Blizzard (poor distribution and all users have <80 Attack other than M-Venusaur); there are no special Grass moves that hit more than one target. Even if you use M-Venu's Petal Blizzard, most Rototillers either take SE damage, neutral damage (from now boosted PBlizz), or is Parasect, the only Grass type to also get Rototiller. Grassy Terrain innately boosts Grass moves by 50%, but has the worst active effect since it also heals the opponents, who are almost always more likely to benefit more from heals than Grass, who already have so many ways of healing. The only one who'd ever get anything from using it too is Florges due to its move puddle and made-for-doubles abilities (except most Grass types are also low def/high sp.def special attackers, leaving you walled by Steels and other specially bulky mons that easily resist your 'boosted' Grass).
Even with the new tools, Grass themed anything sucks.