>>43449279The Skills modify the power of the move with the conditions described before applying the damage multipliers... They don't modify the damage. So if you want to compare skills, you should compare how they increase the power of which moves + the required condition.
The move power calculation is like this:
(Move Power + Grid Power Up) * (1 + Sum of Skills)
Assuming you're going to use EQ, you have the following tiles to increase its power:
>Surging Sand 3. Increases power of all regular moves by 0.3 in sandstorm.>Ramming Speed. Increases power of all regular moves by 0.05 for each increase of your speed (up to 0.3).>EQ Power +3. Increases power of EQ by 3 for every tile activated (up to 12).Cynthia starts with SS5, so the question would be which Lucky skill is better.. you have these options:
>Critical Strike 1/2. Increases power of all moves (regular and sync) by 0.1/0.2 if they're critical.>Surging Sand 1/2/3.>Power Flux 1/2/3. Increases power of all regular moves according to the amount of move gauges you have when the move is selected (0.01/0.02/0.03 for each gauge, 0.03/0.06/0.09 to 0.06,/0.12/0.18 with Earthquake).For comparison sake, let's assume have Cynthia 3/5 with the grid of the image. The best Lucky Skills would modify damage like this:
>SS3EQ: (110+12)*(1+0.5+0.3+0.3) = 256(.2)
Sync: (176+25)*(1+0) = 201
>CS2 (crit)EQ: (110+12)*(1+0.5+0.3+0.2) = 244
Sync: (176+25)*(1+0.2) = 241(.1)
>CS2 (not crit)EQ: (110+12)*(1+0.5+0.3) = 219(.6)
Sync: Same as SS3
>PF3EQ 3MG: (110+12)*(1+0.5+0.09) = 193(.38)
EQ 4MG: (110+12)*(1+0.5+0.12) = 197(.64)
EQ 5MG: (110+12)*(1+0.5+0.15) = 201(.3)
EQ 6MG: (110+12)*(1+0.5+0.18) = 204(.96)
Sync: Same as SS3
As you see, the decimals are in () because they're not used with the damage calculation... The power calculation obtains an integer before using it the damage formula (where you use the 1.5 crit multiplier).