>>47709987I've seen a few problems because at the end of the character selection countdown the switch can get a connection error that cycles in a 3 second cycle, sometimes solves itself but sometimes not and keeps the player eternally there (must close the game and restart).
Once the player reconnects, the game loads the match and after that, the game proceeds to load EVERY FUCKING ACTION made during the match speed up (must fill the loading bar a second time after the first one loads).
If that player was in a quickmatch you may see the player starting to move on the last minute (or even never if he didn't guesses fast enough).