>>44341096This is completely undoable for a Pokemon game at this point, but I'd like to see that type of game presented with a "backrooms" kind of aesthetic. It's deliberately made to present the perception of a child - exaggerated proportions of "adult architecture", impossible geometry and drops. Just like Pokemon was based on the desire to explore caves, it'd be based on the desire to explore tunnels, underpasses and rooftops. Unlike other games where you explore vents and back alleys, it's not meant to be post-apocalyptic - this is a lived-in world, that simply cares very little about your adventure. I guess within the world people wouldn't look at Pokemon as anything more than curiosity for children. Also
Dark Souls level design