>>57143745In fact, if we exclude this one line, which is ambiguous, and take all the rest of the game (AI talk, moves signature and talent effect descriptions), as well as all the external media that are official and the design themes of teachers or games, we always end up with the same thing: the past and the future in relation to the present.
The truth is that, right from the start, people just couldn't stand the idea of ancestors or descendants because they didn't like it. So they came up with the imagination theory to escape, despite its total irrelevance. Then they look for the only ambiguity/error and force it.
We're told that Paradoxes have the same DNA, but they'll ignore it, crying incoherence because they're robots. And they'll forget that Miraidon eats sandwiches and behaves like an organic being, in addition to the nearby genome. But they won't find anything Paradoxical about Porygon, which is a human-designed computer program that can reproduce itself.
They'll look for inconsistencies that don't exist, just because they don't want them to.
And they'll limit themselves to the word “Paradox” to give the definition, excluding that very context they don't like.
Except that here, we're talking about a plot with a time machine, which brings Pokémon from the distant future or Pokémon that have disappeared from our days from the past to the present. It doesn't take a genius to work out that “Paradox” refers to a temporal paradox.
It's like trying to explain the etymology of “Ultra Beast” by ignoring the context of the games, to say what it is. Well, there's nothing in “Ultra Beast” to indicate that it comes from another Universe.
I should point out that I haven't even bothered to gather all the evidence in this direction.