>>54113673>barebones post game inferior to Sevii Islands and FRLG also had e4 rematches with new teamsPost-game is just the game. Just because you can do a few extra things after >muh credit roll doesn't make it special. You can add content in before that point, which happened. More than makes up for it with the visuals and the soundtrack.
>e4 rematches with new teamsLike this is something special, when you can already trounce the teams to begin with in any game. AI battles are not complex when they fail to IV/EV/Nature and use decent decision-making with their move choices.
>started dexcut/movecutDexcut is randomly removing pokemon. Limiting the dex to the generation its representing isn't a dexcut. In fact, they went above and beyond that by adding in regional forms for those with it.
>forced exp shareOnly a bad thing when the game isn't balanced around it, a consistent problem in all games exp share or not. Any game is only enjoyable with a level cap.
>wild battles and GO mechanicsI don't know why everyone fellates wild Pokemon battles. It's tedious, padded content, when all you are the same status spore and false swipes on everything you catch.
Eevee is cute, interactions with Eevee are
cute.Is it the kind of game I want every gen? No. But SS/SV would be more palatable if they looked and sounded half as good as LGPE and included its extra content.