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Just got done grinding up for Clair(I in fact decided to skip grinding Flareon for the moment since he won't take part) and took her on. The whole team is finally fully evolved now, including Jumpluff! Finally the entire squad has their portraits in place.
Vs Clair
>Dragonair
Gurdy Ice Punches it, but it lives with a sliver of health letting it get a Thunder Wave off.
It then fires off a Dragonbreath before dying ot an Ice Punch
>Dragonair 2
It fires off two Dragonbreath and dies in two Ice Punches.
>Dragonair 3
Gets one Dragonbreath off before Ice Punch oneshots it.
>Kingdra
At this point Gurdy is way too worn down to continue, so I send in Vector... straight into a Hyper Beam.
Strength then does a bith more than a third of Kingdra's health.
Another Strength(this one does about a third, lower roll) meets an unimpressive Surf.
A third Strength to finish off Kingdra... wait, no, the Damage roll ends up going way low and it actually survives, firing off another Hyper Beam that barely misses killing Vector with 20 HP(noticeably more damage this turn than the first, must have been a high roll).
A fourth Strength ends Kingdra.