>>50868393Good one. Would make protect and so on completely OP though, unless failing doesnt reset the counter, or its a pseudorandom number of times each time, but that's peobably even worse.
I propose reworking evasion so that it works by having an increasing chance to avoid effects, critical hits, longer chains of multi hit moves, high damage rolls and so on. Basically it just makes rng in favor of the evader, but without making moves miss completely.