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>Make entry hazards moveable to other sides of the field by AOE attacks like surf and boomburst
>if a pokemon who shares a type with the entry hazard enters the field it absorbs the entry hazard and gets a +1 stat boost to attack
>introduce entry hazards of every type
>weather effects entry hazards, sunny day makes rocks hotter and boosts stealth rock dmg, hail breaks spikes/toxic spikes, etc.
on a scale of crazy to ABSOLUTELY CRAZY, how much more crazy fun did I make pokemon battles?