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quick review
the game looks mostly good, sounds pretty good too, some of the spriting on the fakemon aside (the starters being particularly bad) it's mostly okay
there's also a framework and potential for a decent game here, gameplay wise. no retarded roadblocks, good exp trainer, boss fight mechanics can be potentially neat, etc. game felt nice and quick.
so far though, it is just an absolute annoyance to play. every boss using maxed EVs and bullfuck nonsense like minimize is horrible, you get barely any money whatsoever to pay for repels to get through routes covered in grass, and the story is just...bad, i mean i don't know, part of that is because the dev is clearly ESL and didn't even try to have someone in english proofread his stuff, i can barely tell what half the fucking characters are saying and the pacing is just outright bad. it feels very reminiscent of vanguard too, and not in a good way.
every solo dev in the universe will suffer this - get a team, get some fucking playtesters, if you're the only one playtesting your shit, unless you're absurdly careful you're probably going to miss where you need to convey basic info to people who don't know your game inside and out, such as the fucking marill EV cancer, or how if you don't immediately train a machop/makuhita you're probably going to be stuck grinding a shit ton for the first fucking boss. i imagine otherwise, this game is going to go down some kind of void-esque route where it'll become outright fucking unfun and garbage to play but if you have the insight of the dev you could maybe make it through okay.
i don't know, i'm genuinely curious to see if this will go anywhere, but i don't really have high hopes or anything. it's at least better and more polished than a lot of other demos i've done like armistice or repudiation (i think it was, that game with the fire ballerina first gym) that couldn't even have bothered to have functional maps, so this could just be a starting hiccup