>>31005777Just gonna rattle off some thoughts about the evolution of this map:
I'm working on getting rid of Gyms as literal gyms - so here Brock would hold his gym in an underground cave and though he would tend primarily to rock and ground types, he would also carry a few fairies and fossils due to proximity to Mt. Moon. To this end I've replaced shit like Spinda, Castform, Plusle and Minun with Mimikyu, Archen, Tyrunt, and Amaura and others with their evolutions where applicable.
On that note, some places would still have building gyms like Saffron, but others like Cerulean will be in a cove-like structure, Lt. Surge will be at the Power Plant, Erika would be in a forest, and so on.
I'm also expanding maps further, if only to do neat tricks with them that border blocking may not allow, like doing mountain slope tiles: pic related on this older recent draft of Route 1.
Expanding the maps means I have to work harder on them to keep a cohesive unified world map put together. They didn't have to in Gen 1/2/3 but they did, and I'd like to keep it that way.
Another thing about this map is that it still holds traces of the old elemental/type clans which were basically pseudo-gyms; this was to indulge my interest in anthropology and history and to also fit the Hoenn and Johto legendaries; since I've replaced those, regular pseudo-gyms replace these baroque little clans and sort of excise the tumor they put in the plot.
As for plot, it's straightforward. A bit of an expansion of the Team Rocket/Mewtwo plot that involves the Elite Four more closely, but that's sitll in design stage.
There may be subplots involving the pseudo-gyms; at a certain point I will need scripting help, but that's still a ways away and I can do most essential (and tedious) stuff myself. It is my opinion that in the hacking community you only get help if you present a legitimate project that has had quite a bit of work done already.