>>28760149The level curve works fine for the first few hours of the game. But by the point you leave Ecruteak, you have two choices on where to go. You can:
>head to Olivine and Cianwood City, clearing their gyms and the routes you go through/the Olivine Lighthouse. You get the Fly HM along the way.>go to Mahogany and the Lake of Rage, defeating Team Rocket and then clearing the Mahogany gym afterwardsBoth are valid options at first, having opponents at similar levels. The trouble comes when you go for the option you left for later, as the opponents are now lower level than you'd expect and the wild Pokemon are even worse off. Although the NPC trainers' levels pick up again when you've defeated Team Rocket in Goldenrod and head east from Mahogany, the wild Pokemon don't actually recover until around Victory Road for whatever reason; only there will they start matching your active team's levels again (roughly 33-36)
Then the fuckups start rearing their head again. As the game includes two regions, Johto is considerably shorter than your usual Pokemon experience, with the League Challenge peaking at Lance's lv50 Dragonite and your team's expected levels being somewhere in the lv30-40 range. But when you get to Kanto, the NPC trainers are fucking weaksauce with most of them not even having any >lv35 monsters, and even then Gym Leaders are a disappointment, since with the exception of Blue their teams are weaker than Lance's. And I'm sure you don't even need to be reminded of all the wild Pokemon in Kanto being little lv5-15 shits. So as it is, Kanto comprises the last 1/3rd of the game that was 'missing' from Johto. Then instead of finishing up with a League, which you already beat, you cap off the game with a final boss fight against Red in Mt.Silver, who instead of being a gauntlet of several lv55-65 trainers is a single trainer with monsters in the high 70s, which is actually interesting and not a flaw in itself, it's just the rest of the game leading up to it...