>>24921448>Critical hits have been reworked. There are now three stages of critical chance exclusive to moves that do not boast a higher critical chance: +0: 0%, +1: 4%, +2: 8%. Pokemon gain stages by using a move successively i.e the first attack a Pokemon uses has a 0% chance of landing a critical hit, but if the Pokemon were to use the attack again it will gain a stage in critical. The attacks do not have to be successive, they are tallied per battle. Attacks which boast a higher critical chance remain fixed at 12.5% as they are now.Holy shit you're mad. This whole post is just "I don't like these things, make them near-unuseable." The only things I can agree with are the Grass boosts, Sleep clause (which is already used in a couple official games like Stadium), and part of the Bug boost (why would Bug be SE against Fairy?)