>>44049908Canada and Alaska with surrounding landmasses as DLC.
>Each territory acts as its own Wild Area, called a "zone." The player starts off limited to catching Pokemon in just one zone, as they have no badges, but unlock the ability to catch Pokemon in other zones as the game progresses, allowing it to be linear for level scaling and story progression, but the player still has tons of freedom to explore, it basically becomes open world by the end of the game>Wild Pokemon interact with each other and the player, the player must do different things to initiate a wild battle, depending on a Pokemon species' behavior.>Routes aren't linear restrictive hallways, but roads that are conveniently drawn so the player constantly sees interesting landmarks and locations to explore as they travel.>Towns and cities act as hub areas that the player constantly returns to restock on supplies as they explore each territory, NPC trainers have schedules, so they aren't standing motionlessly in one spot for the entire game.>Pokemon Rangers based on Mounties, the player, while completing the traditional Gym Challenge goes to different Ranger outposts to become a certified Pokemon Ranger themselves. Gyms are the usual deal, clear puzzles and trainers to reach the leader. The Ranger certification tests allow the player to capture Pokemon in that zone, and are given different items to make navigation of the terrain easier>Legendary Pokemon based around the creation and destruction of stars (Nebula and Nova would be the titles of the games), with a constellation aesthetic to their designs, with lore describing the natives as using the box legends for fortune telling and other tribal rituals, third legendary could be based on the Aurora Borealis>Secondary Legendary Pokemon based on the 13 zodiac constellations that are really well hidden with cryptic hints at their location in the post game