>>21863289Well, we got to Copper Town -- "Worth more than a penny!" -- and they seem to have a huge feud with the neighboring city, Pyrite Town.
At one point I find a sign saying "DO NOT WALK ON THE RECTANGULAR PATH" and someone walking on it.
This normally wouldn't be worth mentioning.
I talk to the guy on the path, and he talks about how rebellious he is, and then --
>... I feel strange all of a sudden. There's a voice inside my head! ... AAACK! Make it stop! ... BROOMMM! HAHAHAHAHA!And I find myself in the same dreamlike-area as the intro, the voice shouts at me not to walk on the rectangular path, and then we battle, only I have my normal team instead of a buffed up team of Lv. 100s.
??? uses Flaaffy/Haunter Fearow and he actually kicks the ass of half my team, I barely beat him. I return to town, the rebel thanks me for clearing out the voice, and he gives me a key item that, when put in the front slot, raises the special defense of your whole team. These "equippable" key items are a nice touch, though I've just been sticking with the one that raises wild encounter levels so far.
Was "the rectangular path" a metaphor for something not yet revealed, or is the ominous voice just a stickler for following rules and me walking there upset it?