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>Gameplay
Cofagrigus could have various attacks with their own specialties, some being long ranged while others are short ranged. This, with a moveset to reflect an Egyptian mummy theme with a recovery move, curses and the like would make for an optimal build on character and viability. The following specials would be;
Neutral : Hex (Much like Ness and Lucas's PK Flash/Freeze attack, but does double the damage to opponents inflicted with a status of any kind, such as Joker's Eiha/Eigaon)
Side : Will-O-Wisp (A form of hybrid between Zelda's Din's Fire and Joker's Eiha/Eigaon, making a fire projectile that can travel as far as needed, and can cause an explosion once so, but instead of doing damage directly, it does gradual damage while having it's own effect and cutting the damage of an afflicted opponent's attacks in half)
Up : Ominous Wind (Goes into its sarcophagus as it begins to spin rapidly in a shadowy twister, hitting any opponents that try to stop its recovery. Can be angled while in effect)
Down : Rest (Goes into its sarcophagus and rests upright, recovering damage, leaving it vulnerable to any attacks during the move, and Cofagrigus can be knocked out of the move without recovering, much like WFT's Deep Breathing)
Final Smash : Never-Ending Nightmare (Cofagrigus opens the sarcophagus door, with various shadow hands reaching out towards any opponents in front of it. If it succeeds, the opponent is sent into a nightmarish world with Cofagrigus's face in the sky, following with the shadow hands as the move works in the games. The opponent is then launched back out through the door)