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a few thoughts on this, possibly incoherent as i need sleep soon
- pokemon isn't new anymore, there are only so many variations of this same formula they can do, and since you know everything already there isn't much to discover. this doesn't excuse lazy level design but that is only part of the issue
- simpler graphics and the limitaions of the older systems leave more room for you to fill in the gaps with your imagination
it's easier to accept a handful of building and some random blocks to be a city with surrounded by trees. with 3d models these same locations now look sparse considering they're not filled with much more than they used to be, it just looks technically nicer
- you've probably spent hundreds of hours playing the games, the magic is gone, you're grown up now
that said, sm were sorely lacking as far as exploration goes, the games play more like your a tourist tagging along lillie's grand story than doing your own little adventure