>>55842323*sigh*
>grafixmessy and cheap in part due to the nu card art. the bad style and inferior pixel art of the human portraits rides home the fact that it's not just that tho
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>linearity, restrictionsits no longer the chill pick up the game and beat whoever you want however you feel like, it's more of one big linear adventure that gets obnoxious as the constant deck restrictions and special conditions fuck up the flow of the game, its especially jarring that you cant toggle this off after beating an opponent after the 1st time
Its bad enough when they force an energy type but there's for example the colorless gr temple where some guy says you need 4 meowths/dratinis in your deck and since I didn't have them I had to go look up which pack gives those cards and look up who gives that pack so I could go back and grind to finally progress. just let me fucking play ffs.
again, it's not like I could leave that for another time because of the game's linearity, I had to do that to move forward when I should be able to go progress somewhere else and get those missing cards organically in the process
>storythe original game universe feels grounded, its just a little island where people play tcg, now theres a whole new layer of ridiculousness with kidnappings and castles and ghosts and zeppelins with card-stealing beams and whatnot that all gets solved via card duels. It would be a minor complaint because who gives a fuck but the real issue is how much more text and cutscenes that shit forces you to put up with
>nu cardsoften not that great and can feel like bloat. not just uglier, it's harder to keep track and memorize what everything does, originally its easy to think of a pokemon and visualize its traits because for the vast majority 1 pkmn = 1 card, now theres so many multiples and it feels arbitrary which mons get more cards and which dont and this is made worse with the stupid dark pokemon gimmick that convolutes things further