>>43537406Eh, the dungeons in 3D Zelda games have always been boring puzzle slogs. They're a far cry from the actual dungeons of the first games everyone loved. Puzzles are the worst part of Zelda and BotW making them entirely optional was the second smartest design decision the game made (after going "make Zelda about exploring again"). But then, you think Zelda games had good plot and characters instead of obnoxious NPCs who got in the way of the actual game.