>>12436226Neither am I, don't stress it. Your vocabulary will build gradually as you're exposed to new terms.
Transitional values are as the name implies; values which transition from tint to shade. Your method is akin to Boogie's in that you both try and put as much vivid transitional values where it isn't really necessary. Your one piece on dA called "Fatal Instinct" is a good example of you breaking apart values too much. As of result of this method, the arm of the character looks like it's composed of different blobs of plastic rather than looking like an actual human arm. I think value and texture studies would do both of you guys well, actually, because it will help force you out of this method of rendering.
Try to be more scarce in your tints and shades, and understand how to utilize your high values to invoke the illusion of depth. I'd also suggest breaking away from whatever smooth brush you're using and try utilizing a square or textured brush. Additionally, try to refrain from blurring your values and rely on blending values manually.
PS: Figure studies and gesture drawings would also help you.