>>37087404Using the Ruby Gems, using the Ruby STD LIB (using the net/HTTPS and OpenSSL to have secure online feature). If you need to use Win32API that require 64bit ints, you can forget it, it doesn't work (I've tried to use the native fade out function from FMOD under Pokemon Phoenix Rising, it was laborious since it used 64bit unsigned long and RGSS3 doesn't implement coding q-int for Win32API call.)
Having a 720p, 1080p or a 4K game that runs at 60FPS (you cannot have something better than 480p with essentials without having a lot of glitches).
Using HQnX or SABR (idk how it's called in reality but it's a very good filter) that runs inGame instead of using that on the ressources (which make the thing complicated and not alwas good looking, screnshot related).
Essentials has a lot of limitations since it's not using open-source engine.