>>40860157What are you on about? It's not like new textures are being baked with shading, and then having to process each one so it looks right. After they find a shader that works with a handful of varied Pokemon, and looks nice, it's literally just panning the camera around each one to see if anything stands out too bad, and adjusting from there. And they have a lot of research down already, using the same models they have for the past 2 generations, so it's just an aesthetic choice, rather than having figuring out the math and angles to look 'right'.
If they have 1000 Pokemon, and you're just panning the camera around the model at different levels of shading/ambient lighting too see if it looks 'good enough' for about a minute and a half for each model, it'd take 4 interns less than a day of work to watch through them all. And, on top of that, while play-testing the new camera that tracks you while battling, or attempting to balance the game, I'm sure you'd see all the Pokemon naturally anyway, so it's not like it's that much more work than they're already doing.
Pokemon has some of the most basic textures on models around.