Quoted By:
>game has not a single optional city, route or dungeon to explore, not even in postgame
>"B-BUT WILD AREA"
A laggy, shitty render distance, pop models, oversized safari zone that's not even optional since you MUST go through it TWICE during the game. Literally all you can do there is catch pokemon, that's fucking it, dens are not explorable dungeons, they're just a means to a lobby that's going to fail because playing online with raids is almost impossible, so you have to raid with a cpu using great offensive threats such as magikarp, eevee, pikachu and such. It's not even that big, sure you can argue it's divided in sections but that doesn't make it bigger if a section is as small as fucking route 1. And all you can do is catch pokemon, 300+ of which you already caught in previous games. and let's not talk about ghost players that seemed real in the trailers, or about how in said trailers they rotate the camera while running to not show how shitty render distance is. How did they fail so hard? It's the first main entry on switch of the most popular series in the world, and it's not even a full priced game since it was 60€ instead of 70€, quite literally an overpriced indie game