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So I've been working on a Pokemon tabletop system for my group since the two options I have found out there are either too slow and clunky or seem too light for my tastes.
I am starting to consider the role of the trainer in the game and I like the flexibility PTU and customization offers, but I wanted to get /tg/'s opinion on Classes vs Skill trees. Which would you prefer in a pokemon game, trainer classes either loose like PTU or rigid like D&D, or Skill trees, where you can grab any ability you like, so long as you have the previous abilities and any other pre-reqs?