https://pokemongo.gamepress.gg/catch-mechanicsHaven't seen many comments referencing this, because these findings seem pretty significant. Some stuff I found to be important:
>The catch bonus from curve balls is 1.7This is a HUGE benefit, my previous assumption was that the bonus was around 1.1 so I'll make sure to spin the ball an extra second for important encounters since some times I've noticed the game doesn't recognise it despite visible sparkles.
>Catch multiplier from throws is 2 - r>" r = radius of the colored target ring (from 1 to 0, with r = 1 when target ring is same size as the white ring). That means the Throw bonus ranges from 1 to 2, as the size of target ring decrease in size."So basically Nice, Great, and Excellent Throws only determine how much exp you get, the actual catch rate depends on the radius. I've always tried to find the golden spot where it goes from Nice to Great, but it seems like I need to focus more on how small I can make the radius while also landing in it consistently.
>Bronze - Gold badges give a 1.1 - 1.3 catch bonus recpectively.Good to have it "confirmed." (only within quotation marks since it's based on empirical data, and not from datamining.)
>Probability of capture = 1 − ( pokeball fail chance ) ^ Multipliers> "So bonuses will definitely increase your catch rate. But if you didn't have a 100% catch chance with a pokeball, you will never reach exactly 100% no matter what bonuses you have."I guess this gives some credibility to those stories where people tried to catch low cp mons with ultras and berries and still have them break out, even though the chances are astronomically small.