Reminder that the only feedback Game Freak cares about or listens to is from Japanese children
http://www.siliconera.com/2010/09/13/the-methodical-destruction-of-pokemon-in-black-white/>Another complaint Masuda had heard was that children were having too much trouble completing the main story of the game, and that they usually ended giving up. Along this line, the map was designed so that it would be a linear adventure and younger players wouldn’t get lost. Since most of the appeal of the game was what you did post-story, Masuda wanted as many people to reach that point as possible.Japan's youth are the ones who will decide the future of this franchise, and the future they've chosen is linearity, cutscenes, and waifubait.