>>48738064I said they were significant from the beginning.
>>48737968 and
>>48737978 implied they aren't. The bits where I mention insignificance is just my arguments that either way still doesn't justify their existance.
>>48738070Read dickweasel. The people I'm arguing with are saying they enjoy the fact that IVs make their pokemon more special while also trying to say that they aren't important enough to be concerned with. It's pointing out that a random set of useless digits achieves the same result without the downsides as stupid as it would be. Hell in a way it already exists since bottlecaps are in. I agree that they are indeed minor but noticable at higher levels. It's the fact that there is an objectively perfect set that's the problem. If they were retooled to have a limit on the total number of IVs a pokemon could have or something then I'd be fine with them since they'd provide both uniqueness and strategic use, but as they are now there is never a reason to not have them maxed, they are purely a way to have pokemon be inferior to others of the same species.
I just don't understand the fierce defense they get. For a competative player, they're always max, so they basically don't exist. For a casual player, they don't even know the numbers exist in the first place and the random placement of EVs ensures their pokemon's stats would be unique without the IVs. The only people who I can see care about them is this nebulous half-competative/half-casual player who trains EVs, makes competative movesets, and resets for ideal natures but wants a randomized IV spread so he can feel special while he loses speed ties against base 100s.
But I've derailed the thread enough, so I'll drop it.