>>56466618>Players will construct 20-card decks. You can’t have more than two copies of a card in your deck.potentially only 10 unique cards per deck seems very shallow
>The player going first can’t draw a card on their first turn or use an Energy. You can use a Supporter card. You can’t have more than 10 cards in your hand.okay so going 2nd seems like the play. not being able to attach an energy first turn is way worse than the no supporter rule for normal formats.
>There will be no ranked mode available for the game, at least at launch.This could potentially kill the game. Lots of tcgfags just wanna climb a ladder.
>By default you can open one booster pack every 12 hours, for a total of two packs a day. The app will begin a countdown timer for when you can open your next pack.I fucking pray this shit rolls hours over into the next pack. Having to open it every 12 hours on the dot to be efficient would be a nightmare
>An in-game currency called “Pack Hourglasses” allows you to reduce the pack opening timer by one hour. If you use 12, for example, you’ll be able to open another pack right away.lol so this is the currency everyone will hoard so they can open a bunch of a new set the moment it drops
>Item cards like Poke Ball are not available in Genetic Apex‘s main set. This will prevent them from clogging up pack openings. You can easily get Item cards through tutorials and other means.okay this is legit good. items are always such an important part of any format so getting them for free is nice
>When you first open the game, you’ll get a booster pack with one of the three Kanto Pokemon as well as its version.so everyone will reroll until they get charmander lmao