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okay seriously how do i implement a physical/special split in gen 2 using the disassembly?
lookiong at move_effects.asm i figured i would have to edit a file called damagecalc or maybe EFFECT_NORMAL_HIT EFFECT_BURN_HIT etc which are found in moves.asm
when i go to ...\pokecrystal\battle\effects all i see is pic related, so basically only non standart effects and i couldn't find anything else move related ...