>>36165419>show-not-tell type of story, similar in structure to Shadow of the Colossus There's a lot of cutscene-heavy games I enjoyed but I'd love to see this type of storytelling in a pokemon game. I like the kind of game where you're just doing what's expected and as you play you start to realize what you're doing but don't get a full sense of it until near the end where it just hits you in the face. Of course, there should be tons of little tidbits of lore and appropriately placed worldbuilding. I want a world with characters that feel alive and unique too. I don't mind if there's less NPCs if they're all distinguishable.
>limited pokemon, 75% new 25% oldTo keep it realistic, you won't be able to transfer past pokemon into this game. This is so each individual pokemon has more work put into it. And to keep things fresh, 3/4 of the pokemon in the game would be new.
I think the worldbuilding and lore should be made first, then decide what kind of pokemon would fit in that world. This is the process on how they'd make the new pokemon and decide which old pokemon gets to make the cut instead of choosing what's popular.
>"online" or "2-system" co-opBe able to see a friend on the overworld where events aren't taking place and be also able to participate in double battles with them.
>seamless multiplayerGame would randomly and seamlessly connect you to other players that have the same progress to make the world feel a bit more lively.
(3/3)