>>46529087Read your posts, all beautifully put. However, I think you are too harsh on your criticisms for gen 3 and Orre. I like to believe gen 3 expands on the ideal future world, where people build towns in bizarre places just for sake of being closer with nature. Gen 3 was as close the series ever got to elaborating on the actual environment everything lives in. The reflection of the expansive sky depicted as clouds in the puddles on the ground. The deluge of rain and the intense growth of plant life. Houses built along treetops rather than replacing the trees. Footprints in the sand. Ash raining down from the nearby volcano. Bike highways built over paths where pokemon travel, so as to not disturb the wildlife. Berries that you harvest from the land to create food for your pokemon. Finding a cave or a nice tree to call your own base.
Where earlier pokémon games focus on the ideal, I think Orre does well to highlight the ugly. Orre doesn't reflect the same things the other games do, but rather, it serves as a bit if a reminder what kind of influence people have on the environment if we let it. It makes the pokemon world less one-dimensional. We see in these games two alternate, but neighboring futures. I think you need both to truly make the argument that one way is better.