>>44150621Throwing random ideas at the wall to see what sticks:
>New region is "unexplored" and trainer basically runs around an open world cataloging habitats and Pokemon, excuse to focus more on graphical fidelity of the environments since towns and whatnot would be more sparse>Split item slot into a "Berry" slot and a "Gear" slot, so Pokemon can now carry Berries separate from other hold items. Leftovers becomes a "berry." >Specific hold items called "Artifacts," which have unique properties that make them similar to armor in typical JRPGs. Some old hold items get replaced with these, since they may serve the same purpose. The EV items become these as well. All go into the Gear slot. Some ideas for unique stuff include plate armor that increases Defense, a headband to boost Speed, or a cloak that gives your Pokemon a chance to dodge attacks. >PP is now shared as one stat, "Stamina." Stamina is a flat stat, and only increases upon evolution. How many stages a Pokemon has determines its Stamina stat, so that one-off mons aren't screwed over. Moves now draw from the Stamina pool and a Pokemon will only Struggle when it has no Stamina left. Stamina slowly restores at the end of each turn, and a Pokemon can choose to "Focus" on their turn to restore a little bit more in exchange for not attacking. >Option to "Defend" on your turn, which lessens damage you take on that turn in exchange for not making a move. >HMs become items in the overworld, ridable mons come back (blend of Gen 7 and LGPE where you can only use a handful to do certain things?)>Terrains happen out in the overworld. Have a lot more that happen naturally. Ideas like Grassy Terrain happening in certain tall grasses, a cave with Electric Terrain, a marshland with a marshy terrain (Water + Grass Pledge), etc. Keep the moves. Don't go nuts like that one romhack, be sensible. Also interactive battle environments from Gen 6 return.>Weather isn't random af in the overworld. It makes sense