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Conserve: Has a 30% chance to not use PP when a move is used, can ignore pressures effects.
Getaway: Pokemon is able to escape from all forms of trapping
Outpace: Pokemon ignores +1 priority if they're naturally faster than the opponent
Healthtaker: Successfully knocking out the opposing pokemon allows the user to take 50% of their remaining HP
Energy Build: Every three/four turns a pokemon with this ability is sent out, their attack goes up by one stage.