>>45824127>add extra stat buffs for each move level on sync just like the gauge recovery already does>otherwise add team %hp heal>make it high five for the user only or squad without the move level factoring outside the basic 3/5 of the grid sync nodesprobably saving her for muh ebin kanto battle around the anni
would not be surprised if 1.5 anni turns out to be another cancer kanto circlejerk with normal red & pikachu with let's go references like leaf did, except it will have volt tackle and maybe end mixed
alternatively, a common 4 sync move nodes grid, each of them giving cumulative +1 to the sync move stats boosts so in a single EX sync it gives +6 (if you don't focus on her eventual healing and debuffing passives) stats except evasion and the bonus of a 2 sync moves count
i think this is very plausible, maybe if you don't invest too much on potion or tackle that consumes no gauge basically, you can probably grab some sync move heal node too, all depends on how distant those sync tiles will be from each other, i wouldn't mind some hp and defense tiles either on eevee