>>54518045>>54518026>>54518028>>54518031>>54518034>>54518036>>54518039>>54518042>>54518043>>54518045Every remotely long area has at least one doctor NPC who will heal your Pokémon completely for free. So actually losing in this game is virtually impossible without handicapping yourself.
The game has an absurd number of tutorials and roadblocks, such that the campaign involves virtually no gameplay outside of mashing through text and going where NPCs want you to go. The game has no respect for the players intelligence; unlike Gen 1, 2, 8, and 9, the catching tutorial and Pokemon Center tutorials are forced. Dialogue options that seemingly give you the choice to skip explanations give you the explanation anyway even if you select the negative option (e.g. Mr. Medal's explanation on medals). After Virbank Gym you're led around and forced to do a tutorial for a side mode that has virtually nothing to do with the entire rest of the game, and in of itself isn't even engaging because it consists of "select the obvious correct option to progress the script", so it's just more mashing through meaningless shit.
Afterward, you can finally get to Castelia City. This is where you can tell the developers started putting noticeably less effort into the game and its holes as a rehash start to show. The map is almost entirely the same as BW1, and there are NPCs with nonsensically copy/pasted dialogue from BW1. The rest of the game is like this the last two gyms. The north is unsurprisingly roadblocked. The east entrance is also roadblocked for no real reason except to trick people into thinking the game is great for having a padded post-game instead of giving the player any agency (want to start breeding your Pokémon early? Fuck you). So the only choice is to go is the new area, the sewer. However, since the game doesn't respect the player's intelligence, there's a worker blocking it until you talk to Iris to specifically lead you there.
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