Quoted By:
>Sure, you don't want it to work exactly the same for every energy type
Every type currently has crispin, turbo energize and counter gain (soon).
The only types with unlimited free energy are psychic (stage 2 gardevoir-ex) and water (stage 2 baxcalibur)
As shitty as fighting is, it can still pull an extra energy into play with koraidon-ex or usaluna+e.switch.
What is the minimum acceleration you would expect every type to have? A stage 2 that pulls 2 from deck every turn?