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So, I posted a thread on the Skeetendo help forum, but no one seems to know what the problem is. I figured I'd post here and see if anyone has any idea. I'm just going to copy-paste from my other post.
"I've managed to add the running shoes to my pokecrystal disassembly, and I've given them their own sprites. They work pretty much flawlessly during normal gameplay, but whenever I initiate an event where control is taken away from the player, the sprites from the running animation stay active. I want them to revert back to the normal player sprites.
I figured the best way to do this is to set the PlayerState to "PLAYER_NORMAL" and then run call "ReplaceKrisSprite" whenever control is taken from the player. Only problem is that I can't find the part of code that controls this.
Could someone point me in the direction of where to look? Is there another way to achieve the same thing? Help would be very much appreciated."
Also, the text is obviously placeholder, so don't worry about it.