>>27814021In the real pokemon games, each tile is 16 pixels wide and 16 pixels tall. Essentials uses these 16x16 tiles blown up to twice the size in its tileset. This is independent of any zoom of the screen.
That's why you could - if you really wanted to - work at a higher resolution. I think Pokemon Ethereal Gates actually does this.
> if you're making a big building, is it common practice to start with a canvas that has a base of 16? Or do some spriters just pick a totally random starting size and begin drawing on it?It doesn't matter what size canvas you're using: the important thing is that you're aware of each tile the building occupies.
Take a look at the building tiles in pic attached: each checker square of the background is a 16x16 tile. They used this as a background to make sure they were aware of where their building tiles should go. If you're using a photoshop program you'll probably be able to find a grid option which you can set to 16x16.