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So then we come to the end goal of this. Let's continue living in the fantasy world here and delude ourselves further by pretending that these games will underperform (literally 0% chance at happening judging by the pre-order figures worldwide). What you're thinking will happen is that Gamefreak will drop to their knees, throw their hands up and say 'Oh no, we were wrong, this time we'll up our budget by hundreds of millions, we'll hire thousands more staff, we'll put a stop on our usual 16 million+ seller releases in order to make some open world game with graphics and animations that have never before seen, a dev cycle of 10 years (which is what will be the minimum required to make the sort of animations you absolute retards seem to want) all for our 60k (max) players that want Pokemon to be different".
Sorry what? Are you out of your fucking mind lmao. What do you expect to happen anyway even if that was made? Do you expect it to sell sufficiently well enough to cover the costs for that sort of thing? Pokemon right now, in its current state sells 16 million copies. The only game on a Nintendo system that consistently sells more than Pokemon is Mario Kart. 16 million is an enormous amount of people buying the game, if they went through all that trouble improving the game and having a far longer dev cycle, they would expect to be rewarded for that and yet there would be no reward waiting for them and it would have every chance at selling worse than current Pokemon because core fans do not want the system changed at all.
What's far more likely to happen if Sword and Shield failed (which again, it won't) is investors would turn to gamefreak and say 'lol i told you you should have just went the mobile route, look at the revenue GO is bringing in, that's more than every generation of Pokemon combined in a fraction of the time, let's focus on shitting out more low effort mobile games instead, it's much more profitable'.