>>52148922>>52149250>>52150057>Breath of the wild deliveredIt most certainly did not.
>Shrines were completely soulless and lacked the importance of context normal dungeons offered>The main dungeons were basically one-room 3D puzzles that frankly gave more Water Temple vibes than I was willing to stomach in one sitting>Hyrule Castle was a better dungeon, but extremely easy to cheese/felt more like a stealth mission>DLC was better, but couldn't really make up for the rest of the game>Only a handful of enemy types with even mildly competent ai, Darknuts not even in the roster>Overworld bosses were interesting during the first encounter, but boring once you figured out how to fight them>Dungeon bosses are somehow more boring to fight than [USE DUNGEON ITEM, WIN!], since aside from one unique phase, you just blast them in the eye and attack (Guardians are just mini dungeon bosses, though environment helps make encounters feel unique)>Overworld puzzles are either trivial, tedious or an overall waste of time (with only a handful of charming moments)>The whole crafting system>Boat was better than paraglider, simple asAfter 100%ing BotW the first time, I immediately wanted to replay Wind Waker, and doing so gave me much more enjoyment in the 15-20 hours I played than the 100+ hours I played BotW. Frank, I even think I enjoyed Skyward Sword more.