>>53533796>The story of SV already presents you with everything you need for one to occurDoes it? Because if we assume GF is intending to tell a story involving a bootstrap paradox we need
>a reason for the AI to complete the loop despite having the big finale of the main game have it fuck off to stop the Professor's autism endangering Paldea and thus logically not want to be involved in it any further>to explain how the loop completes when AI Sada is going to the DISTANT past and thus she and the book shouldn't even be preserved for information to pass on (and she won't have a time machine to conveniently use to make a trip anywhere else), let alone AI Turo going to a period where Heath is even deader and can't pass on any information to anyone>to explain how either past or future Pokemon could appear in the past during Heath's expedition but not be there until Turo/Sada builds the machine anyways>to explain why Heath writes about acquiring blueprints only, why he perceived it as a dream in some unknown place if the AI just comes up holding a copy of a book he will complete, etc.And as a bonus round
>to explain how Terapagos' crystals were turned into weird type changing wizardry but also makes machines do the impossible somehow (when the nonsense around every other gimmick is tied to the world and the legends in some capacity)>to explain how unironic time loops fit in with people becoming obsessed with shit in the crater for some reason, as well as how it ties into the treasure shit the game beats you over the head withAnd yes, I'm aware that the "it's all imaginary" theory is also janky (maybe Heath's expedition thought of some journey to the center of the earth shit and could imagine dinomon, but why would they imagine a robot Delibird with a cannon tail and skis?), but I feel like desiring something so hard you autism it into reality fits the idea of "seeking treasure" more, especially when we have that kinda of stuff in the series already.