Quoted By:
Itt: we pick and choo se mechanics to perfect competitive singles
>scarf and z move crystals are revealed like abilities on entry
>burn goes back to 12% per turn
>paralyze drops speed by 2/3 or 3/4s
>knock off needs a trade off, 50 base power who cares about technician
>speed boost doesnt activate on protect
>defog goes through protect, and works when opposing mon dies
>water types get less access to ice beam
>stone edge is 90 accuracy, cant crit
>crits are back to double damage formula back to lower crit chance
>focus sash breaks if the damage threshold is over 200%
>Soul heart only procs when magearna kills
>sucker punch back to 80 bp
>gen 4 explosion
>remove 50% berries
>scald nerf burn chance, same with discharge and lava plume
>2 of each item allowed on a team
>non speed passing baton pass allowed again