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draft for region 1/3 (why sides are empty)
player starts on the top island, which is snowy, and rides a ferry to the mainland.
the detached location in middle is the league, where the player returns after finishing the two subsequent regions. victory road is a massive branching tunnel that can be accessed from either of the other two regions.
the idea is to give the player a ton of freedom once they reach the mainland. looking for feedback on the layout