Quoted By:
1 released in the systems first year the other releasing a year afterwards
The top game was made by a small staff of 40, probably a B team at that. it is an 100 hour+ RPG with tons of sidequest, full voice acting and massive areas to explore.
the bottom game was made by one of the biggest and most successful video game developers there is with 148 employees.
XC2 will be lucky to sell 2 million in it's lifetime, P:lgP will sell 2 million in it's first day
how does this happen, and how do they get away with this?