>>40544152Did we play the same game? Sun/Moon gave us an exotic world that ended up being corridors from point A to point B with linearity that made Sonic Forces level design look like it was the best in the series.
>A "beautiful, fleshed out world" is done through writing, not through visualToo bad Pokemon can't nail it in either departments. You're right but a video game should strive to look good and play good. Yes, that includes basic bitch JRPGs like Pokemon. But that can survive on brand name alone so this discussion doesn't really matter, huh? Whether its 2D or 3D its gonna sell 10mil+