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all in all, pretty solid game.
>The Good
It's pretty clear this game tries to shoot for being a nice relaxing kind-of-open Gen 2 experience, and that's exactly what it delivers. It's charming, it's fun, the spritework is good, and even though I'm not really that big a fan of them, the betamon inclusion is also nice.
I love how interconnected the world is, how rewarding exploration is without having to resort to MMO tier 'side content', and in general this feels like an alternate universe version of how GSC might have been made.
I'll admit that I don't think I'm quite the target audience for this hack, but for anyone looking for just a clean fun actual regular Pokemon game with no frills to play through (I usually like things to be a bit more adventurous and creative, but even still I wasn't bored with and enjoyed this quite thoroughly, which says a lot) this is one of the better hacks you could play, I think
>The Neutral
I'm overall not really sure how I feel about not being able to leave gyms. For one, you can just...save in front of the leader? And if you need to redo the gym you already know the solution to the puzzle and are just sort of boredly retracing your steps, which gets even more annoying if the gym trainers are just pushovers. I didn't hate it, but it doesn't really feel like it added much of anything
Sometimes things are just a little too vague. I like the game doesn't hold your hand on exploration - that's great. But, like, for instance, around the 4th gym requires you to go into the basement of a mountain that's only available from one of the gym entrances, talk to a hidden guy behind a Strength boulder elsewhere, then once you reach the top you beat the church guy and talk to one of the people in the homes to get the Strength HM to move on.