>>54798273The past/future aesthetic is all purely there because they needed some kind of intuitive diacotomy for children to understand.
But when actually looking at the text an aspect that is omnipresent in character motivations and plot (y'know how theme actually works) is the idea of "treasure" both in a literal and metaphorical sense.
There's a reason why people have written thorough essays about the concept of dreams and how it ties back to Area Zero/Terapagos while time travel faggotry can only reference character names (which only apply to the two professors and their beliefs, curious.)
If we were to use your logic on any other game we would come to the conclusion that BW is about the idea of colours and that RBE are about gemstones.
>How events prior to the main story come up frequently.WOW what a fucking shocker that there's things that occured before the story.
I have some news for you nigga, we all travel one second into the future every second so I guess every story is a time travel story.