>>37935580Major game play mechanics updates (not battle mechanics)
>they are experimenting with a quest system>first pokemon game with a quest log>gyms don't become available until certain quests completed for that gym leader>there will be roughly 120 quests in the game at publish with more planned for DLC>Example quests are like, helping a young kid catch his starter pokemon to gain the trust of the local gym leader>many quests styled after the classical ideas of a chivalrous knight>quest rewards include access to new areas of the game, TM's, items, hm 'tutors' and gym leader battles>HM system same as LGELGP but any pokemon who could normally learn the old HM is viable>Fly removed, tube lines and trains replace fly>Several locations where riding your pokemon is possible, including locations marked '4' post first 6 gymsPokemon/Battle details
>Scorbunny evo chain based on soccer player, not fighting type>Grookey evo chain based on Monkey King mythology>Sobble line is a newt concept>no new types added>a new dark type status introduced called FEAR which lowers accuracy and removes STAB>large downscaling of damage in the overall game, i'm not a competitive player but i get the feeling they are trying to make changes to the competitive scene>most core 90BP moves [read; flamethrower] have had their BP reduced to 75/80>Eeveelution type not known to me>2 Pseudo lines which are version exclusives, one based on stonehenge, one based on druid concept>Infernape, torterra, empoleon megas>Charizardite-Z added>house shield legendary is normal/steel armored horse>house sword legendary is normal/steel classical english dragon motif>main legendary is based on the concept of wielding both a sword and shield for balance>main story line does not complete until post elite 4 with house sword and house shield learning "balance" from the main legendary encounter I'll stick around for a tick and answer a few questions if i can