Quoted By:
>Have been confused for 2 turns.
>7HP.
>I'll go first
>Enemy will either heal or get K.O'd
>If they heal, I need to land my attack to keep it in a safe HP range.
>If they get K.O'd I win.
>If I hit self in confusion and they heal, I have no easy way to win the fight.
>50% chance I hit self.
>50% chance confusion wears off.
>Switching basically guarantees a heal, but lets me save the confused mon.
>Everything I have that can out-speed and make the most of the heal might get OHKO'd or hit by a SE move if for some reason the enemy doesn't heal.
>The one thing that can 100% definitely tank a hit would get out-sped and confused before it could do anything.
I DON'T WANT TO PRESS ANY BUTTONS.